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Exhibition 2007: Digital Alchemy

CFC MEDIA LAB EXHIBITION 2007: DIGITAL ALCHEMY

SEE THE FUTURE OF ENTERTAINMENT - AND GRAB HOLD

Friday, September 28th & Saturday, September 29th
Open to the public: 12 p.m.- 5 p.m.
Saturday, September 29th & Sunday, September 30th
Nuit Blanche extravaganza - Open to the public 7 p.m. – 7 a.m.

 Check out the exhibition pieces below!

 CFC MEDIA LAB INFO SESSION

Friday, September 28, 7- 9 p.m.
LENNOX CONTEMPORARY
12 OSSINGTON AVENUE, TORONTO, ON
Click here to RSVP!

Interested in leading the charge by being a part of creating the future of entertainment? Excited by the undiscovered possibilities resulting from the fusion of art, innovation and technology?

Join us this Friday, September 28th  at 7 p.m. for an information session showcasing CFC Media Lab and its many successes. Participants will be able to mingle with the current residents of and graduates from the CFC Media Lab’s TELUS Interactive Art and Entertainment Program. Light refreshments will be served.


 LMNO PICS

LMNO PICS is an interactive language game kids use to explore their online family photos. Using playful letter blocks, a unique spelling board, and an interactive interface, kids explore their world! Visit www.cieocreative.com for more information.


 STRATA

Unearth and assemble the fragments of history embedded in our country’s landscape.  STRATA is a mobile-based, GPS enabled, interactive mediascape featuring Canada’s National Historic Sites. Over the last thousand years, Canada’s landscape has developed from wilderness to townships and urban sprawl. Using a GPS enabled phone, people visiting the Historic Sites featured in Strata are guided through a series of locations, called “waypoints”. When they arrive at a waypoint, a segment of story depicting the early development of the site plays on their phone.  Strata was created by A.R.E. Mobile, a collaborative new media company formed by residents of the CFC Media Lab’s Telus Interactive Art and Entertainment Program. Created by Katie Kehoe, Gregory Richardson, Brule Seignoret and Sanjay Papinazath, future applications may be used by museums, tourism offices and cultural attractions.  For more information please visit www.arestrata.com


 WITNESS THAT PLACE

WITNESS THAT PLACE is a locative media project that explores the psycho-geography of the city through the telling of stories of trauma in public urban spaces. Through a series of online mappings and marked site specific locations in the city indicating stories of trauma in public spaces, the project interrogates notions of space, place, memory, trauma, and restoration through a storytelling framework.  Creators Patricia Lee and Sarah Shamash envision WITNESS THAT PLACE to be used by support groups, community activism and shared web-based storytelling.  For more information please visit www.witnessthatplace.com


 WORLD WITHOUT WATER

WORLD WITHOUT WATER is an interactive new media installation that transforms hand washing and the every-day convention of facing a bathroom mirror into a global action through flickr.com.  An everyday convention of facing a mirror becomes a global action in World Without Water. Turn on the taps and enter an immersive worldwide play of images from desert dunes to ice fields. Create a fractured rendition of “There’s a Hole in the Bucket”. This interactive installation connects to internet site Flickr for a one-of-a-kind experience that may transform you or the world. WORLD WITHOUT WATER was created by: Tahir Mahmood, Suzette Araujo, Kalli Paakspuu.  Future applications may include eco-friendly messaging in retail environments.  Visit www.waterwars.com for more information.


 CULTURALL ACTION PACT

Move, play and learn with CULTURALL ACTION PACT.  Through the use of an interactive sculpture of a flying bat, Accessible Action Pact engages kids with physical disabilities to learn by using their bodies to control the bat as it explores a virtual world before them. The bat’s metal skeletal frame easily adjusts to accommodate most sizes of wheelchair. Different sensors and adaptable buttons can be plugged in for alternative interactive play. An adjustable touch-video screen is attached so that teachers or attendants can assist in the play if the user is having difficulty.  Accessible Action Pact was created by Deborah Hession and Faisal Anwar and produced by the CFC in partnership with the CulturAll network (The Banff New Media Institute and The University of Toronto’s Adaptive Technology Resource Centre). Future applications may include use by educational environments and therapeutic centres.  Visit www.actionpactdesigns.com for further information.


 LATE FRAGMENT

LATE FRAGMENT, an interactive film by Daryl Cloran, Anita Doron, Mateo Guez, Anita Lee, and Ana Serrano, addresses a new language for filmmaking in the 21st century, where viewers can impact the way the story unfolds by navigating the interlocking narratives of the film with a simple click of their remote. This interactive film is an important model of collaboration in leading-edge experimental dramatic content and format that will be engrained into Canada’s filmmaking history.

LATE FRAGMENT’s multi-plot, non-linear and interactive narrative lets audiences discover the stories of three strangers. Faye (Krista Bridges), Kevin (Michael Healey) and Théo (Jeff Parazzo) are drawn together as participants in a restorative justice process, where victims and offenders share their stories. Emotionally broken from the violence they have experienced, they turn to the restorative justice process in hopes of finding wholeness, balance, forgiveness, redemption and a sense of safety. Three story lines interconnect, and this unique cinematic experience allows the viewer to “play” a creative and interactive role by weaving in and out of the film’s story lines – whenever they choose –by clicking the remote. Future applications may include interactive cinema, DVD, Television and web.

Visit www.latefragment.com for further information.

CFC Media Lab Exhibition 2007

     
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